Gabranth notes

Party arrives to the Castle in the Sky.
Many devils and ships deployed there.
Elves appear, thanking for saving the world.
Dwarves appear, thanking for saving them.
Gnomes appear, thanking for the new leadership.
Rigulus appears, crashes into the ship.
Monks appear, with Troian airships.

Mature white dragon.
241 hp. Init: 0
Ac: 28, touch 8, flat-footed 28.
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Grapple + 37
Attack + 27 (+8 to dmg)
Full attack: 1 Bite + 27 (2d8 + 8) 2 Claws + 25 (2d6 + 4) 2 wings + 22 (1d8 + 4) 1 Tail Slap + 22 (2d6 + 12)
Saves: +17 +12 +13
DR 10/Magic, crush
Spell Resistance 20
Breath Weapon 7d6 (25 saves) Cone of cold
Frightful presence (21)
Space/reach 20/5 (20 with bite)

Mature black dragon.
253 hp. Init: 0
Ac: 29, touch 8, flat-footed 28.
60 ft., fly 150 ft. (poor), swim 60 ft.
Grapple + 38
Attack + 28 (+8 to dmg)
Full attack: 1 Bite + 28 (2d8 + 8) 2 Claws + 26 (2d6 + 4) 2 Wings + 23 (1d8 + 4) 1 Tail Slap + 23 (2d6 + 12)
Saves: +18 +13 +15
DR 10/Magic, crush
SR 21
Breath Weapon 14d4 (26 saves) Line of acid
Frightful presence (23)
Space/reach 20/5 (20 with bite)

Goes to next floor, teleport sitting there unactivated.

Mature Green Dragon
hp 264 Init 0
Spd 40 ft., swim 40 ft., fly 150 ft. (poor)
AC 30, touch 8, flat-footed 30
Grp + 40
Atk + 30 melee (2d8
9, bite)
Full Atk + 30 melee (2d8 + 9, bite), + 28 melee (2d6 + 4, 2 claws), + 28 melee (1d8+4, 2 wings), + 28 melee (2d6 + 13, tail slap)
Space/Reach 15 ft./10 ft. (15 ft. with bite)
blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, magic sleep effects, and paralysis, low-light vision, spell resistance 22, water breathing
Fort 18, Ref +13, Will +16
Skills and Feats: Bluff +21, Intimidate +26, Listen +26
Sense Motive +26, Spot +26,
Breath Weapon (Su): 50-ft. cone (75-ft. cone if enlarged),
14d6 acid, Reflex DC 26 half.
Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents
take 2d8
13 points of bludgeoning damage, and must
succeed on a DC 26 Reflex save or be pinned.
Frightful Presence (Ex): 210-ft. radius, HD 22 or fewer,
Will DC 24 negates..
Spells: As 7th-level sorcerer.
Sorcerer Spells Known (6/7/7/5; save DC 13 + spell
level): 0—arcane mark, dancing lights, detect magic, ghost sound,
mage hand, read magic, resistance; 1st—expeditious retreat, magic
missile, protection from good, shield, true strike; 2nd—cat’s grace,
darkness, summon swarm; 3rd—haste, vampiric touch.

Trundrachedandion: Female mature adult blue dragon;
CR 16; Huge dragon (earth); HD 24d12+120, hp 276; Init 4;
Spd 40 ft., burrow 20 ft., fly 150 ft. (poor); AC 31, touch 8,
flat-footed 31; Base Atk +31; Grp +41; Atk +31 melee (2d8
9,
bite); Full Atk 31 melee (2d89, bite), 29 melee (2d64, 2
claws), 29 melee (1d84, 2 wings), 29 melee (2d613, tail
slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA breath
weapon, create/destroy water, crush, frightful presence, sound
imitation, spell-like abilities, spells; SQ blindsense 60 ft.,
damage reduction 10/magic, darkvision 120 ft., immunity to
electricity, magic sleep effects, and paralysis, low-light
vision, spell resistance 22; AL LE; SV Fort 19, Ref +14, Will
+17.
Skills and Feats: Bluff +28, Concentration +16, Diplomacy
+32, Hide +3, Intimidate +30, Knowledge (arcana)
+14, Knowledge (nature) +13,
Sense Motive +28, Spot +28; Combat Expertise,
Breath Weapon (Su): 100-ft. line (50-ft. cone if shaped),
14d8 electricity, Reflex DC 27 half.
Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents
take 2d8
13 points of bludgeoning damage, and must
succeed on a DC 27 Reflex save or be pinned.
Frightful Presence (Ex): 210-ft. radius, HD 23 or fewer,
Will DC 25 negates.
Sound Imitation (Ex): Can mimic any voice or sound it
has heard, anytime it likes. Listeners must succeed on DC 25
Will saves to detect the ruse.
Spell-Like Abilities: 3/day—ventriloquism. Caster level
7th; save DC 13 + spell level.
Spells: As 7th-level sorcerer.
Sorcerer Spells Known (6/7/7/5; save DC 13 + spell
level): 0—dancing lights, detect magic, ghost sound, mage hand,
ray of frost, read magic, resistance; 1st—alarm, command, magic
missile, Nystul’s magic aura, shield of faith; 2nd—darkness, invisibility,
shatter; 3rd—cure serious wounds, flame arrow.

Mature Adult Red Dragon
Huge dragon
hp 624 Init + 0
Spd 40 ft., fly 150 ft. (poor)
AC 32, touch 8, flat-footed 32
Base Atk + 25 Grp + 44
Atk + 34 melee (2d8 + 11, bite)
Full Atk + 34 melee (2d8 + 11, bite), +29 melee (2d6 + 5, 2 claws), + 29 melee
(1d8 + 5, 2 wings), + 29 melee (2d6 + 16, tail slap)
Space/Reach 15 ft./10 ft. (15 ft. with bite)
blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, magic sleep effects, and paralysis, low-light vision, spell resistance 23, vulnerability to cold
Fort + 20, Ref + 14, Will + 18
Bluff + 9, Diplomacy + 22, Intimidate + 30, Listen + 29, Spot + 24
Breath Weapon (Su): 50-ft. cone, 14d10 fire, Reflex DC 28 half.
Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents
take 2d8 + 16 points of bludgeoning damage, and must
succeed on a DC 28 Reflex save or be pinned.
Frightful Presence (Ex): 210-ft. radius, HD 24 or fewer,
Will DC 26 negates.
Spell-Like Abilities: 7/day—locate object. Caster level 9th.
Spells: As 9th-level sorcerer.
Sorcerer Spells Known (6/7/7/7/5; save DC 14 + spell
level): 0—arcane mark, dancing lights, detect magic, ghost sound,
guidance, mage hand, read magic, resistance; 1st—alarm, magic
missile, protection from good, shield, shocking grasp; 2nd—cat’s
grace, cure moderate wounds, darkness, sound burst; 3rd—dispel
magic, protection from energy, stinking cloud; 4th—fire shield,
greater invisibility.

FINAL FIGHT VECNA ASPECT:
Welcomes the party to his chamber.
Congratulates them on making it this far into the dungeon.
Trades their words, drops forcefield, fight begins.

IF THEY WIN:
Vecna goes down, the party seals the evil forever. Whoever lives gains the powers of a deity.
Dacian gets his people revived. The monastery flourishes. Seto is hailed a hero, Shadow is awarded his kingdom.

Arthur gains 20 wizard levels
Ben gains 20 dragon levels
Matt gains 20 rogue levels
Chris gains 20 cleric levels

IF THEY LOSE:

Everyone on the ship dies…

The gods clash at each other and kill off each other. The party is ‘rewarded’ with the responsibility of being a god when evil is peaking. The cycle starts over again as good and evil have rebalanced. The efforts were futile, the world is still in chaos, and good has lost its footing for now…

VECNA

Str 12, dex 22, Con 22, int 27, wis 22, cha 24
600 hp Init: 6
Speed: 30
Ac 34
BAB: 10 Grapple: 11
Attack/full attack: AIN EVUN CAR
Space/Reach 5
Fort: 17 Ref: 17 Will: 23
Spot: 29, Listen: 29,
Feats: Quicken spell, Sudden extend, Sudden empower, Sudden Maximize, Sudden still, Sudden Silent, Sudden Quicken. Combat Casting, heighten spell.
Equips: Bracers of Armor +8, Cloak of Deflection +5, Belt of Barkskin +5, Amulet of resistance +5
Metamagic rod: Rod of Quicken, 3 free quickens a day.
6/6/6/6/5/5/5/5/4
Spells:
First round- Sudden Quicken Wail of the Banshee, Sudden maximize Time Stop.
-—————————Time Stop—————————————
2nd round- Delay blast fire ball, sudden quicken greater invisibility
3rd round- Gate, quicken heighten lv.8 fly.
4th round- Delay blast fire ball, quickened heightened haste
5th round- Delay blast fire ball, quicken heightened major image
6th round- Prismatic wall, Sudden quicken delay blast fire ball
-————————-Time Stop—————————————-
7th round- Meteor Swarm, Sudden quicken Power word kill

Wail of the Banshee- 75 feet distance, AoE 40. Save fort 27 or die.
Greater invisibility- invisible for 20 rounds.
Heroism- +4 attack rolls, saves, skill checks and immunity to fear. + 20 hp. 20 minutes.
Gate- Wyrm Gold dragon, for 20 rounds, under his control.
Prismatic wall, defends against attacks. 200 minutes.
Fly- Double speed, 20 minutes fly perfect.
Haste- + 30 ft. movement. + 1 ac/ref save
Major image- 3 rounds.

Gabranth notes

Athear Austrat (Celestial Flight) Arcthelad56