Athear Austrat (Celestial Flight)

Backstory
history

It is the year 734, Gabranthian calendar. Just 14 short years ago, no one knew about Gabranth. It was a back water nation, with no military or force to guide it. They had a seemingly humble king who always held the people’s best interests at heart. The people tried their best to make ends meet. There was always a shortage of food so people often went hungry. One day however, things suddenly changed. Crops grew incredibly well, the people grew strong, they multiplied. They developed advanced technology, things that would usually take half a century for most nations, just several years for Gabranth. It was a night and day experience. They spread their kingdom swiftly and their influence grew to make them become the most feared and respected kingdom in the world. 14 years passed, bringing it back to the present. No one knew why all this fortune fell upon them, but the people were truly happy. A few days before the kingdom was destroyed, the townspeople noticed an overcast sky above Castle Gabranth. It remained there for 4 days. During this time, the townspeople could hear yells of anger and fear emanate from the Castle. On the 4th day, the king sent his son, along with some other adventurers on their most powerful airship on a vaguely written out mercantile mission. About 20 minutes out, they look back to bid the kingdom a temporary farewell. But just as they do, they see a dark power rise out of the sky. A power that no one could relate to anything ever seen before. Swirls of darkness appeared and consumed buildings. Giant dark hands filled with blades on all sides cut through people while firing a barrage of powerful magics only read about in books. Quickly the kingdom was engulfed in a black flame. People burned in an inextinguishable fire, burned to their very soul. Just as they had prospered from nothing, they had everything taken away, down to nothingness. The adventurers sat there in the airship in morbid astonishment of the events that have just taken place.

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Session 1 - Prologue
Before the beginning

The group learns to work together on the Athear Austrat. They get the full tour of the ship. The crew was trained in the ways of airships. The King told them to enjoy their last days before their journey. It seemed like a simple journey, less than a day to complete it, however the king was greatly saddened by something. As they have their final days of rest, The Laughing Shadow goes through the documents found on the dead Whisper Gnome that he found on his mission right before this one. He finds out shocking things relating to his character including the fact that he killed his own brother. The storm rages on the final day, the airship takes off and goes into the skies. It has a rough flight getting out of the city but finally makes it. The group looks back to see Gabranth destroyed.

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Session 2 - Searching for survivors
Finding nothing but destruction

The crew of the Athear Austrat explored kingdom Gabranth for any possible survivors. There were none to be found. They then decide to set sail west for Gabranth outpost 2X12, in hopes that potentially some life could be located there. The trip passes without problem. Dacian Gabranth was very upset and angered that his kingdom and home was reduced to nothingness. He shares a conversation with Laughing Shadow about how this possibly could have been. Laughing Shadow remembers back during this conversation to a note he found addressed to him in his brother Strago’s Journal. It seems that when Laughing Shadow acquired all the notes of his brother, amongst them was paper with unrecognizable words on them. The note explained that these words were copied from the contract itself.
They then arrived at the outpost. Before they landed. Dacian gave some inspirational words to the crew, telling them that they all had a choice to stay or leave. In the end (with the exception of Louise) they all willingly and happily chose to stay under his command. Dacian also spoke alone with Shedrin Oaklon about the same thing (for he was driving the ship while he made this speech the first time to the crew) It turned into a slight quarrel for captainship with Shedrin, but in the end, they agreed to disagree. They then sounded off to the outpost, hoping to hear of survivors. An hour passed…nothing. They decide to head east to Fynn to see if they know anything. On the way, they encounter a Troian vessel. The captains speak, and Dacian meets Admiral Umaro, leader over the airships of Troia. As it turns out, they’re both headed for Fynn. Admiral Umaro tells Dacian good news that at least some people of Gabranth survived and some are in Fynn and many are in the Monk Monastery and even a couple are in Troia. They part ways, and the crew arrives at Fynn. As they all dock, a man who works the docks comes to greet them. Recognizes the Gabranthian ship and the prince, and informs him that there are survivors wanting to talk to him.

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Session 3 - Deities and Dragons
Alt. Title "Crashing the party". New party members!

Upon arriving to Fynn, the party immediately gets directed to a house that looks run down. As it turns out, its a rudimentary home for Refugees. The party enter the house to find Joseph, Roy, and Theodore sitting there to themselves. Joseph’s group is saddened to hear about the destruction of kingdom Gabranth and had hoped that it was a search party to save them. They were still happy to find the prince though. The party invites Joseph and his ranks to join, and they obliged. Heading to Renford to see what the king wanted them there for, they encounter a Giant Eagle, and from the help of the crew, the party was able to kill it. They took rest, and wolves climbed aboard and attacked the crew. Kif Jim and Laughing Shadow were quite efficient in killing them. They searched for any wolves that could have been on the ship still, and instead found the contract that had given them so much heartache. Shadow and Dacian discussed what it was behind closed doors and decided after this mission to try to get the contract translated.
Right before they found Renford, they encountered a young adult red dragon…a great misfortune. Kristoff found his skills as a pilot that day and flew very well to avoid it. Upon arriving at Renford, Shedrin tried to land the Austrat but made some crucial mistakes. The ship crashed against the ground, and with the crew at battle stations, the crash was so hard that it threw Lily Amastacia overboard. The very moment that Shadow saw that happen, he intentionally flung himself overboard as well to tend to Lily. She was badly injured, incredibly close to death. With Shadow and Joseph’s handiwork, they helped her see another day. The party arrived to Renford to find Elder Torres, a man whom was best friends with Garland, the king. He requests help from the party. He cannot feed his village. The party agrees to help.

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Session 4 - Finding the answers
New actual PC party members!

They finish their training of the men of Renford, and in doing so, find ‘rockcrusher’, a Goliath. He is exiled from his tribe and with nowhere to go, joins the party. They travel back to the Monk Monastery. As they do so, various people start interacting. One noteworthy among them was Theodore coming into Dacian’s quarters. Theodore asks about a man named Cid, the head mechanic of kingdom Gabranth, whether he made it out of the destruction of the kingdom alive. Dacian told Theodore that there were no survivors. Theodore explained to Dacian that he was of the Cid family, and the head mechanic is Theodore’s father. Theodore walked out heartbroken and searched for Lily for comfort. They arrived to the Monastery, and found a man named Tellah. While meeting with Tellah, they found a noble paladin called Leoben Battleheart, who joins them later on. Tellah had the ability to read infernal and translated the contract for the party. In giving his advice and sending them on their way, rogue Gabranthian soldiers arrived at the Monastery and attacked. Leoben tried to diplomacy them, but they were too far gone. After a fight with them, and the party knocking all of the enemies unconscious, they part ways with Tellah in search for more crew members for their ship. They set sail for the Elven continent.

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Session 5 - Gathering forces
All the Elf stuff done in a day

While flying to the Elven continent, Theodore asks Shadow how he deals without his parents being around. Shadow explains that its through his deity that it helps him through the day. Seto however overhears Theodore’s trials and offers to make him stronger and show him the ways of the dragon shaman (shay-men), Theodore agrees to it.
The first place the party lands upon reaching the Elven continent was Barkwood forest. They were being watched the whole time, but no one questioned the party being in the forest. Elderon greeted the party upon arriving to the forest village. Nothing impressive, a working village, gathers of food, makers of goods, many many warriors, and merchants as well. Quite a small forest for the number of Elves inhabiting it. After talking over the course of action, Elderon points the party to the direction of Tanwood forest and gives his name and emblem. The party travels over to Tanwood, and before they could even get to shore, they were targeted by archers of Tanwood. The party mentions Elderon’s name and the Tanwood Elves show the party to Silvawood, the primary diplomat and ambassador for the Elves. After some blunders by Dacian Gabranth, as far as being diplomatic, Leoben Battleheart steps in to try to talk. Meanwhile Seto “Rockcrusher” Thuliga is being a big blue giant this whole time. Laughing Shadow would be in attendance, however he stayed out at the bar late, came back and slept. Hasn’t woken up since, lily has been with him the whole time. Silvaworm is not convinced and believes that the man who calls himself Gabranth that stands before him is an immature child. He sends his elite warrior guard to test Dacian and put him in his place. After some critically placed strikes by the warrior, Dacian was bloodied immensely within 6 seconds. Leoben uses his healing skill to restore Dacian unnaturally well. And then Leoben turns around and states that by Dacian submitting, that he shows true discipline of a leader. Silvaworm is swayed by these words, and agrees to help the party.
The party, Silvaworm, and his 4 elite guards fly to Lightwood forest. Upon landing on the outskirts, Archers are prepared to fire. Silvaworm steps out first and tells them to stand down. They are guided, with the party being in the center of all this, to the heart of Lightwood forest.
Upon arriving, they witness some of the most beautiful, the most well dressed, the most impressive Elves they had ever seen. There were such a small amount of Elves, unlike Barkwood and their overflowing forest. Silvawood guides them outside the chamber. Gives them harsh warning for the party (Dacian) to watch their tongues. He then steps into the chamber and one by one, calls in each individual member of the party, and proclaims great things (some details exaggerated) in their name as they enter. The party then speaks to Tolrendo Fulleron, the leader of the Elves. After some civil discussion, Tolrendo reveals that Garland, was the only human to ever set foot in the chamber before they did, and Garland left a good impression. Tolrendo asks them what can be done. The party asks that Elves ally with them and support them in their quest to restore balance to the world. Tolrendo agrees and orders Silvawood to allow them to use Tanwood forest as a base of operations and to reward them for good deeds done for the world. Tolrendo also gives his name as a token of what other world leaders would recognize, to ask them to join the cause. As a parting note, Dacian asks about aquatic creatures and where some might be found. Tolrendo informs him that Crescent Lake might have what he is looking for.

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Session 6 - In your dreams
The deities informing the party of evils

After leaving the chamber of Tolrendo, they head back to tan forest, in which the party gets an upgrade for the travels ahead from Silvaworm. Departing from the Elven continent, the party takes flight to the Gnome Lands. In doing so, they fly through the air space of an air elemental, his words to them were “MY AIR…” After it finishes being a whirlwind, the party gains ground and slices away at this windy apparition. Seto gets knocked out. Leoben revives him, and in anger, Seto rises up and thrusts his spear strongly into the creature. Its wind patterns start to shake. At last Leoben delivers the final blow to the gusty monster, leaving nothing but an orb that has but the essence of the elemental. They travel for a few more days, and encounter a ship ‘flying the white flag of war’ the pirates were about to board when the Austrat fired their weaponry. Shooting down the ship and 4 men in total. The other 6 climbed aboard and battled. They were inexperienced and were felled easily.
As the crew rested that night, the deities descended upon them. Heironeous visited Leoben, and gifted a Pegasus, a much needed tool for the battles ahead. To Seto, Bahamut grants knowledge of the trials ahead. To Dacian, Vecna greats temptations to him, and great promises. In the end, he takes it away when Dacian refuses. Seto and Leoben wake up feeling amazing…Dacian doesn’t wake up. Leoben feels divinely urged to punch Dacian in the face (this was after he already kicked him) and smites the evil out of his head. Dacian wakes up, his face hurting and mind in a whirlwind. Divine power flows through Leoben and heals Dacian. They then arrive to Gnome Lands.

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Session 7 - Taking actions
Genocide, and political issues...and sexlexia...

The party lands on Gnome Lands. Gnome Lands has 16 docks for public usage and is made up of 7 small mountains that contains the divisions of the city inside. They spare no time messing around with commoners and head straight to the leader Crueak Milltall. As they speak with him, Leoben detects that Crueak is evil. However, Crueak is entirely civil and everything, he just wants the death of all Dwarves. So they leave him, not being able to convince him of otherwise. Shadow gathers some guards and plays mind games on them to get information. Leoben gets drunk with a bartender to get information on the town. Dacian gets with a Gnome named Arwyn to try to get information out of her. All of this to figure out a way to remove Crueak from power. In the end, Dacian goes back to Arwyn’s residence and they speak more of Crueak. He finds out that she is an escort to Crueak, being highly charismatic and beautiful. They then take actions together. When he wakes, she is gone. One way or another, they all make it back to the ship in one piece and Crueak still remains in power and is only 3 days away from launching his attack.

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Session 7.5 - Mindset
Internal conflict

Shadow during the elven trials was unconscious most of the time. He had a spiritual experience and gained great insight from this, the rest of the party is completely unaware of what precisely happened though.

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Session 8 - Taking more actions
Killing a killer...and more sexlexia...

The party, joined on the ship devise a plan to kill Crueak. They split and go their separate ways. Shadow goes and meets with the head of the soldier’s quarters, also a member of the resistance. In doing so, he attains a palace guard uniform. They then meet with Arwyn to plan the fall of Crueak, she mentions some actions that she and Crueak will be taking together and Shadow decides that that is the time to strike. The day of the date between Crueak and Arwyn, Shadow infiltrates the palace guard. Goes into a locker room and kills one of the guards going onto the evening shift that protects Crueak. After killing the guard, he stuffs him away, takes his uniform and follows the other guard. They then trade posts with the people on current shift. Speaking some words that could be considered a password for relieving the previous of their post. They then went to a fancy restaurant, and Crueak and Arwyn ate together while the guards(one of them being Shadow) watched them. They then headed back to the palace, Crueak’s chamber. The two were setting up to take some actions as Shadow was planning to take his own actions. Shadow kills the guard, startles Crueak a bit who is behind a curtain and cannot see what is going on and overhears dying scream. Arwyn frantically tries to calm Crueak. Shadow removes the curtain and shoots Crueak, he then turns invisible and runs full speed. Shadow and Arwyn make it to the ship before some commoners get to them. They take off right away, headed towards the Underground Dwarven Empire.

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